I really enjoy photography, and I’m also very interested in board games. When I heard that a tabletop game was being made in which you play as a wildlife photographer trying to get the best shots, you can imagine how excited I was.
Redwood by sit down! is based on this idea. games sound easy and fun at the same time.
Redwood is a game of movement estimations and angle of view where players have to take pictures of wild animals to compose the most beautiful panorama.
I found out about Redwood when Google showed me news articles that were just right for me. Recently, Google showed me articles about photography or tabletop games, since I’ve been getting back into Dungeons & Dragons. I liked the idea right away, and the renders of those little figures got me even more excited.
Redwood isn’t out yet, but people at Dicebreaker got a sneak peek at it at Gen Con this year. The game will be available on Kickstarter in the fall of 2022. They played a version that didn’t have those impressive-looking miniatures, which was a shame.
Die Breaker calls Redwood a tactical simulation of competitive photography that uses mini figures and field of view templates to show the focal length of different lenses.
The game is already good in a lot of ways that interest me, and I really hope it does well enough to be released in full.
Players move their characters around the map with the help of curved movement templates. They have to be careful not to disturb wildlife or other photographers. The movement rules are the most exciting part.
You can’t measure your movement first, and you have to move once you touch the movement template. Players will have to use their eyes to figure out how to get into the best position for their chosen camera setup.
The next part is just as interesting: figuring out how to frame the perfect shot. A template of a clear cone shows your camera’s field of view. Any landmarks or animals the template covers are considered to have been captured and counted toward the player’s goal. There are different field of view templates to make it look like the player can choose from different lenses.
There are also small cutouts in the FOV templates that show the perfect range for that camera. If your subject is under the cutout, you have framed and focused it perfectly, which could earn you more points.
The sun, which moves around the playing area, adds another level of depth to the game by changing the lighting and making it possible to get more bonuses. The number of picture cards in front of the player grows with each successful image. These cards will be put together to make a beautiful panoramic picture of the park by the artist Edu Valls.
Even though Redwood isn’t out yet, it has made me interested in the idea of a miniature-based tabletop game with photography mechanics. The art looks great, the minis look great in the renders, and the idea is very interesting. It’s nice to see a game made in this style where the focus is on shooting animals with a camera instead of shooting with futuristic or fantasy weapons.
Redwood looks like a fun, family-friendly, and easy way to get started with tabletop games. It’s also a great way to share some of the photographic experience with friends and family who might not want to camp out in a national park all night waiting for deer to show up at sunrise. I’m really looking forward to seeing how this game goes.